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God Giveth and Giveth and Giveth Again

I accept to admit, overall the Saints Row The Third Season Pass was a particular disappointment. While Trouble With Clones, the final piece of story DLC for Saints Row The Third, is my favourite of the three, its 30 or so infinitesimal running time and crushingly disappointing lack of rewards sour what could accept been a suitable ending to the Saints Row The Tertiary narrative.

Not quite the reunion I was hoping for.
Not quite the reunion I was hoping for.

Johnny Gat, the equally chaotic and absurd best friend to The Boss, and his death in SRTT was one of my biggest complaints toward the game as a whole; non but because they killed Johnny Gat, only the way he was sent off was completely unfitting for such a focal factor of the series; it happens at the very first of the game giving you very piffling Gat fourth dimension; and there's no real closure to any of it all. His Funeral was hastily cobbled in the heart and it was overall a very peculiar turn for the story to take. Trouble With Clones attempts to... patch things up so to speak by returning to us some form of Johnny Gat.

The poster-child for nerds everywhere, Jimmy (who you lot might retrieve was the dork with the frighteningly prominent lisp in the comic-book store request for your autograph in the main game), has put it upon himself with his adoration to The Third Street Saints to endeavor to clone the illustrious figure, merely things don't quite get as planned. Johnny Gat, or Johnny Tag as the game (not the characters, though) has coined him, is just a hulking, monster variant of Johnny Gat. Unable to understand what's actually going on, he escapes and leaves a wreck of carnage behind him. Jimmy and then of course calls upon The Saints to permit them know most the predicament.

The actual story is a dandy deal more enjoyable solely for the fact that we have some form of Johnny Gat inside our grasp, though fifty-fifty with some nods and winks to prior games to prove to you that some semblance of the original Gat resides within, Johnny Tag is mostly just a re-skinned Brute ala Oleg. He even shares the same grunts and Russian caveman quips as well, dousing some of the believability that we truly have Gat back in our mist.

How the pack plays out is the aforementioned as the previous 2 packs; three missions across, though Clones is fifty-fifty shorter than the first two. The offset mission isn't anything special, having y'all get through yet some other on-track sequence as you attempt to escape the Steelport PD in Jimmy'south mum's car. But this fourth dimension you're at least costless to use your RPG, rather than relying on some mounted turret similar Gangstas in Space.

Oh sweet baby Jesus.
Oh sweet baby Jesus.

The second mission soundly places the pack on an upward slope, portraying Pierce in a direction that'southward hard not to laugh along with every bit you spray people with a Bee gun. Though it's the final mission which is both the greatest and the virtually heartbreaking of the lot. Under the influence of some spiked Saints Menstruation concocted by Jimmy, you're temporarily given super powers. Super Powers. I hateful that quite literally. You lot're able to run at an exorbitant speed, dial foes into a bloody pulp with a cute little ''Biff!'' or ''Zoinks!'' postage stamp like something out of a comic-book (or a specially campy Batman Idiot box show), and tin can even unleash a magical ball of hadouken! Just without the bodily hadouken office. It'southward an incredibly refreshing mode to play the game, and while it's bad-mannered how actually striking somebody while you're dashing through the streets volition upshot in one of the non-super stock wrestling attacks, just being able to run like this with reckless abandon, and bring forth the truthful power of Saints Flow (ass-tasting be damned) was outstanding.

Unfortunately, once you complete the mission you don't become to use those powers once the game'southward over. You don't get the Bee gun, you don't go the powers - Hell, you don't even get to keep the Hazmat arrange you wore. Just most importantly, you don't get to go on the powers! All y'all unlock is two Homies (both of whom are just Brute variants, which, I recollect I've got enough of thanks) and a 'new' car, which is but a skin of the regular Criminal truck ordinarily used to transport Brutes around.

Y'know, I was initially all but set up to write off everything to exercise with Clones, then I was merely as prepare to slap a solid four stars on here and praise be the Lords and Ladies at Volition over again. Now I suppose I'm residing in the middle. The ''return'' of Johnny Gat is an uncommonly hasty 1, but one that at least gives promise that the Johnny Gat as we knew him may return. And of form once again existence shafted the bodily stuff nosotros get to play around with in the DLC missions now more than ever leaves me near as puzzled equally when they decided to kill off Johnny in the outset place.

Nevertheless, I still can't ignore the roaring laughter this pack got out of me more than so than both prior downloads (Jimmy'due south self-serious comic-book-esque narration was a tasty topping), and what lilliputian time y'all get to spend abusing the powers of Saints Flow is a memorable one. It gives me resounding hope that this kind of madness will once again prevail in the next entry for The Saints. And isn't promise the greatest treasure of all?... Well hey, letting me keep the powers would have given me even more hope, Will dagnabbit! Any, 3 stars.

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Source: https://www.giantbomb.com/saints-row-the-third/3030-25725/user-reviews/2200-22484/

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